The week in Daily D6

  • Corrected some rules/example errors

  • Updated map and journal prompts

  • New Adventure Map game

Getting out there

I’m at Unpub in Baltimore this weekend play testing my game Rescue, a card game where players manage their own dog rescue. The weekend is focused on game developers who are seeking feedback on their designs from designers, players, and publishers. Lots and lots of socializing, which has been wonderful, but also requires a lot of energy. Thankfully I still managed to find time to create a new mode for the weekly Adventure Map.

Rescue game box

Instead of starting in the middle of the map, players begin their quest on the “Start” space in the upper left corner. The objective is to reach the “Exit” by the end of their week. Strategize how you’ll place your paths to maximize earning XP.

Good luck!

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Weekly Encounter

Dark clouds gather as the wind howls, thunder rumbling overhead. You pull your cloak tight, searching for shelter when a faint, desperate voice cuts through the storm.

Do you investigate or hurry on before the rain traps you?

Roll your D6 to discover your fate or pay 3AP to skip the encounter

  1. …you follow the voice and find a wounded traveler, barely conscious and clutching a sealed letter - Gain 2XP

  2. …as you step toward the sound, the storm surges, drowning out the voice—was it ever real? - Lose 1AP

  3. …you ignore the call and press on, only to glimpse a shadowy figure watching you from the trees - Gain 1AP

  4. …the voice grows clearer, revealing a child shivering beneath an old oak, eyes wide with fear Gain 3XP

  5. …you call out in return, but the voice suddenly stops—leaving only the howl of the wind - Nothing happens

  6. …lightning flashes, illuminating a cloaked figure standing motionless in the rain, staring right at you - Lose 2AP

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Resources

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