What’s New?
New Terrain Type + Scoring
Adventure Map
Prompts
Climbing
The first update to Daily D6 introduces a new terrain type: Mountains. These rugged features add a strategic twist to your adventure map and change how you score villages.
In this world, villages are nestled along the cliffs and ridges of towering mountains. To earn points from your villages, they must now be placed adjacent to at least one mountain.
Here’s how scoring works with the new terrain:
Each mountain scores 3 points for every adjacent village.
Example: A mountain touching 3 villages earns 9 points.Villages only score if they are next to a mountain on at least one side.
Best of luck explorers! <3
🏔️ Encounter: “The Narrow Pass”
High in the mountains, you reach a narrow, wind-carved pass flanked by sheer cliffs. The air is thin and cold, and a light snow begins to fall. Carved into a stone wall is an ancient symbol, glowing faintly in the frost. A fork in the path lies ahead, and the wind seems to whisper choices…
What do you do?
Trace the glowing symbol with your finger.
A sudden warmth pulses from the rock—your vision sharpens.
+2 APClimb to a higher ridge to scout ahead.
You spot a hidden cave entrance tucked behind snow-laden trees.
+1 XPFollow the well-worn path despite the wind.
Your journey is slow, but safe.
+1 APAttempt to leap across a broken section of the pass.
You make it, but twist your ankle in the process.
-1 APCall out to see if anyone else is nearby.
A voice responds… but it echoes strangely, and you feel uneasy.
-1 XPSit quietly and listen to the wind.
You hear a familiar melody in its howl, calming your nerves.
+2 XP